
EXPERIENCE
Blue Sky Studios • Greenwich, CT ………………………….………..……………………………….. August 2013 - Present
Digital Modeler
Spies in Disguise – 2019 release
Ferdinand – 2017 release
Ice Age: Collision Course – 2016 release
The Peanuts Movie – 2015 release
Rio 2 – 2014 release
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Built characters, complex environments, vehicles and props for animated films
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Quality check department work for pipeline compatibility
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Implemented successful design decisions independent of principle artwork
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Took on environment lead role for specific sequences
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Make real time adjustments during reviews for production designer to expedite assets
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Update existing models as needed for production changes
PDI/DREAMWORKS • Redwood City, CA ………………………….…...…......….……….. May 2007 - October 2012
Digital Modeler
Peabody and Sherman – 2014 release
Rocky and Bullwinkle Short – 2014 release
Madagascar 3 – 2012 release
Megamind – 2010 release
How to Train Your Dragon – 2010 release
Shrek the Halls – 2007 release
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Built characters, complex environments, vehicles and props for animated films
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Quality check department work for pipeline compatibility
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Worked closely with modeling supervisor and FX department to roll out new tools for the modeling department
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Worked with surfacing/texturing department on uv layout procedures for specific results
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Make real time adjustments during reviews for production designer to expedite assets
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Update existing models as needed for production changes
PDI/DREAMWORKS • Redwood City, CA ………………………….…...…......….……….. August 2007 - April 2010
Visual Development Production Assistant
Megamind – 2010 release
Madagascar 2 – 2008 release
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Scheduled and drove art department meetings (reviews, kickoffs and rounds)
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Take notes during meetings and distribute notes to appropriate recipients
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Keep asset explorer and all art sequence/character boards updated daily
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Worked with coordinator and supervisor to facilitate all departmental functions
PDI/DREAMWORKS • Redwood City, CA ………………………….…........….……….. December 2006 - May 2007
Front End Production Assistant
Shrek the Halls – 2007 release
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Covered various departments simultaneously to ensure quick movement of assets through the pipeline
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Assisted the coordinator in scheduling and driving meetings as well as taking notes for various departments
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Keeping shot status information up to date for each department
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Taking on coordinator responsibilities in crunch moments
SPECIAL SKILLS
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Model 3d assets from 2d designs and prep UV’s for surfacing/texturing
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Work closely with art director and production designer to reach a desired look
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Responsible and reliable; strong interpersonal and communication skills
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Detail-oriented with excellent planning and problem solving skills
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Emphasize quality work and approach tasks with confidence and enthusiasm
SOFTWARE
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Maya
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ZBrush
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Roadkill
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Bodypaint
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Photoshop
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After Effects
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Illustrator
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Vegas Video
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Reaper
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Windows
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Linux
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Mac OS
EDUCATION AND TRAINING
The Art Institute of California – San Francisco, CA
Media Arts and Animation, Bachelor of Science
September 2005