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SETS / CHARACTER MODELER

EXPERIENCE

Laika Studios  •  Hillsboro, OR …………………………..…………………………………………….…...........................….. July 2024 – Current

Technical Director - Sets Modeler

Wildwood – 2026 release

•   Built clothing, weapons, armor and props for vfx characters

•   Adhere to strict design specifications to match practical puppets and sets

•   Generate renders and comps for reviews and dailies

•   Adjust assets and asset construction based on pipeline needs

•   Update existing models as needed per design changes

 

Pixar Animation Studios  •  Emeryville, CA …………………………..…………………………………………….…….. February 2021 – July 2024

Technical Director - Sets Modeler

Elio – 2026 release

Win Or Lose – 2024 release

Elemental – 2023 release

Lightyear – 2022 release

•   Built complex environments, vehicles and props for animated films

•   Quality check department work for pipeline compatibility

•   Implemented successful design decisions independent of principle artwork

•   Adjust assets based on story reel updates, independent of leadership

•   Make real time adjustments during reviews for production designer to expedite assets

•   Update existing models as needed for production changes

•   Performed previz and layout tasks on specific sequences

 

​Blue Sky Studios  •  Greenwich, CT …………………………………………..…………………………….………… August 2013 – February 2021

Environments/Character Modeler

Nimona – 2023 Release

Spies in Disguise – 2019 release

Ferdinand – 2017 release

Ice Age: Collision Course – 2016 release

The Peanuts Movie – 2015 release

Rio 2 – 2014 release

•   Built characters, complex environments, vehicles and props for animated films

•   Quality check department work for pipeline compatibility

•   Implemented successful design decisions independent of principle artwork

•   Took on environment lead role for specific sequences

•   Make real time adjustments during reviews for production designer to expedite assets

•   Update existing models as needed for production changes

•   Performed previz and layout tasks on specific sequences​

 

PDI/DREAMWORKS  •  Redwood City, CA ………………………………………………………….…….…………… May 2007 - October 2012

Digital Modeler

Peabody and Sherman – 2014 release

Rocky and Bullwinkle Short – 2014 release

Madagascar 3 – 2012 release

Megamind  – 2010 release

How to Train Your Dragon – 2010 release

Shrek the Halls – 2007 release

•   Built characters, complex environments, vehicles and props for animated films

•   Quality check department work for pipeline compatibility

•   Worked closely with modeling supervisor and FX department to roll out new tools for the modeling department

•   Worked with surfacing/texturing department on uv layout procedures for specific results

•   Make real time adjustments during reviews for production designer to expedite assets

•   Update existing models as needed for production changes​

 

PDI/DREAMWORKS  •  Redwood City, CA ……………………………………………………….……………………… August 2007 - April 2010

Visual Development Production Assistant

Megamind  – 2010 release

Madagascar 2 – 2008 release

•   Scheduled and drove art department meetings (reviews, kickoffs and rounds)

•   Take notes during meetings and distribute notes to appropriate recipients 

•   Keep asset explorer and all art sequence/character boards updated daily 

•   Worked with coordinator and supervisor to facilitate all departmental functions

 

​PDI/DREAMWORKS  •  Redwood City, CA …………………………………………………………………………… December 2006 - May 2007

Front End Production Assistant

Shrek the Halls – 2007 release

•   Covered various departments simultaneously to ensure quick movement of assets through the pipeline

•   Assisted the coordinator in scheduling and driving meetings as well as taking notes for various departments

•   Keeping shot status information up to date for each department

•   Taking on coordinator responsibilities in crunch moments

SPECIAL SKILLS

•   Model 3d assets from 2d designs and prep UV’s for surfacing/texturing

•   Quickly ideate in 3d space with little direction from design dept
•   Work closely with art director and production designer to reach a desired look
•   Responsible and reliable; strong interpersonal and communication skills
•   Detail-oriented with excellent planning and problem solving skills
•   Emphasize quality work and approach tasks with confidence and enthusiasm
•   Practical sculpting and model making

EDUCATION AND TRAINING

The Art Institute of California – San Francisco, CA
Media Arts and Animation, Bachelor of Science
September 2005

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