EXPERIENCE

Blue Sky Studios • Greenwich, CT ………………………….………..……………………………….. August 2013 - Present

Digital Modeler

Spies in Disguise – 2019 release

Ferdinand – 2017 release

Ice Age: Collision Course – 2016 release

The Peanuts Movie – 2015 release

Rio 2 – 2014 release

  • Built characters, complex environments, vehicles and props for animated films

  • Quality check department work for pipeline compatibility

  • Implemented successful design decisions independent of principle artwork

  • Took on environment lead role for specific sequences

  • Make real time adjustments during reviews for production designer to expedite assets

  • Update existing models as needed for production changes

PDI/DREAMWORKS • Redwood City, CA ………………………….…...…......….……….. May 2007 - October 2012

Digital Modeler

Peabody and Sherman – 2014 release

Rocky and Bullwinkle Short – 2014 release

Madagascar 3 – 2012 release

Megamind – 2010 release

How to Train Your Dragon – 2010 release

Shrek the Halls – 2007 release

  • Built characters, complex environments, vehicles and props for animated films

  • Quality check department work for pipeline compatibility

  • Worked closely with modeling supervisor and FX department to roll out new tools for the modeling department

  • Worked with surfacing/texturing department on uv layout procedures for specific results

  • Make real time adjustments during reviews for production designer to expedite assets

  • Update existing models as needed for production changes

PDI/DREAMWORKS • Redwood City, CA ………………………….…...…......….……….. August 2007 - April 2010

Visual Development Production Assistant

Megamind – 2010 release

Madagascar 2 – 2008 release

  • Scheduled and drove art department meetings (reviews, kickoffs and rounds)

  • Take notes during meetings and distribute notes to appropriate recipients

  • Keep asset explorer and all art sequence/character boards updated daily

  • Worked with coordinator and supervisor to facilitate all departmental functions

PDI/DREAMWORKS • Redwood City, CA ………………………….…........….……….. December 2006 - May 2007

Front End Production Assistant

Shrek the Halls – 2007 release

  • Covered various departments simultaneously to ensure quick movement of assets through the pipeline

  • Assisted the coordinator in scheduling and driving meetings as well as taking notes for various departments

  • Keeping shot status information up to date for each department

  • Taking on coordinator responsibilities in crunch moments

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SPECIAL SKILLS

  • Model 3d assets from 2d designs and prep UV’s for surfacing/texturing

  • Work closely with art director and production designer to reach a desired look

  • Responsible and reliable; strong interpersonal and communication skills

  • Detail-oriented with excellent planning and problem solving skills

  • Emphasize quality work and approach tasks with confidence and enthusiasm

SOFTWARE

  • Maya

  • ZBrush

  • Roadkill

  • Bodypaint

  • Photoshop

  • After Effects

  • Illustrator

  • Vegas Video

  • Reaper

  • Windows

  • Linux

  • Mac OS

EDUCATION AND TRAINING

The Art Institute of California – San Francisco, CA
Media Arts and Animation, Bachelor of Science
September 2005

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