
SETS / CHARACTER MODELER
EXPERIENCE
Laika Studios • Hillsboro, OR …………………………..…………………………………………….…...........................….. July 2024 – Current
Technical Director - Sets Modeler
Wildwood – 2026 release
• Built clothing, weapons, armor and props for vfx characters
• Adhere to strict design specifications to match practical puppets and sets
• Generate renders and comps for reviews and dailies
• Adjust assets and asset construction based on pipeline needs
• Update existing models as needed per design changes
Pixar Animation Studios • Emeryville, CA …………………………..…………………………………………….…….. February 2021 – July 2024
Technical Director - Sets Modeler
Elio – 2026 release
Win Or Lose – 2024 release
Elemental – 2023 release
Lightyear – 2022 release
• Built complex environments, vehicles and props for animated films
• Quality check department work for pipeline compatibility
• Implemented successful design decisions independent of principle artwork
• Adjust assets based on story reel updates, independent of leadership
• Make real time adjustments during reviews for production designer to expedite assets
• Update existing models as needed for production changes
• Performed previz and layout tasks on specific sequences
​Blue Sky Studios • Greenwich, CT …………………………………………..…………………………….………… August 2013 – February 2021
Environments/Character Modeler
Nimona – 2023 Release
Spies in Disguise – 2019 release
Ferdinand – 2017 release
Ice Age: Collision Course – 2016 release
The Peanuts Movie – 2015 release
Rio 2 – 2014 release
• Built characters, complex environments, vehicles and props for animated films
• Quality check department work for pipeline compatibility
• Implemented successful design decisions independent of principle artwork
• Took on environment lead role for specific sequences
• Make real time adjustments during reviews for production designer to expedite assets
• Update existing models as needed for production changes
• Performed previz and layout tasks on specific sequences​
PDI/DREAMWORKS • Redwood City, CA ………………………………………………………….…….…………… May 2007 - October 2012
Digital Modeler
Peabody and Sherman – 2014 release
Rocky and Bullwinkle Short – 2014 release
Madagascar 3 – 2012 release
Megamind – 2010 release
How to Train Your Dragon – 2010 release
Shrek the Halls – 2007 release
• Built characters, complex environments, vehicles and props for animated films
• Quality check department work for pipeline compatibility
• Worked closely with modeling supervisor and FX department to roll out new tools for the modeling department
• Worked with surfacing/texturing department on uv layout procedures for specific results
• Make real time adjustments during reviews for production designer to expedite assets
• Update existing models as needed for production changes​
PDI/DREAMWORKS • Redwood City, CA ……………………………………………………….……………………… August 2007 - April 2010
Visual Development Production Assistant
Megamind – 2010 release
Madagascar 2 – 2008 release
• Scheduled and drove art department meetings (reviews, kickoffs and rounds)
• Take notes during meetings and distribute notes to appropriate recipients
• Keep asset explorer and all art sequence/character boards updated daily
• Worked with coordinator and supervisor to facilitate all departmental functions
​PDI/DREAMWORKS • Redwood City, CA …………………………………………………………………………… December 2006 - May 2007
Front End Production Assistant
Shrek the Halls – 2007 release
• Covered various departments simultaneously to ensure quick movement of assets through the pipeline
• Assisted the coordinator in scheduling and driving meetings as well as taking notes for various departments
• Keeping shot status information up to date for each department
• Taking on coordinator responsibilities in crunch moments
SPECIAL SKILLS
• Model 3d assets from 2d designs and prep UV’s for surfacing/texturing
• Quickly ideate in 3d space with little direction from design dept
• Work closely with art director and production designer to reach a desired look
• Responsible and reliable; strong interpersonal and communication skills
• Detail-oriented with excellent planning and problem solving skills
• Emphasize quality work and approach tasks with confidence and enthusiasm
• Practical sculpting and model making
EDUCATION AND TRAINING
The Art Institute of California – San Francisco, CA
Media Arts and Animation, Bachelor of Science
September 2005